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911SC tail light removal


Stew F

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I want to start renovating my tail light housings over the next couple of weeks. One of them has corroded and needs some delicate repair work.

How do I get the buggers off the car?  I see 2 screws, but what do they screw into? Nuts, speednuts, panel?  I did read that I can drill the heads off and put new screws in, but does that open up the proverbial can of worms?  And enlighten me on these gaskets.

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This guy is a bit rough but it may help

https://m.youtube.com/watch?v=wIEGaANLwjE

From memory I had to unplug all the wires off the back of the reflector, so take a photo or draw a diagram.

To get at the wiring you need to remove the backing plate. Two screws

Have fun.

the screws in the backing plate are a bit rusted in. I put some penetrating oil on them. I'll have another crack at them tomorrow night. 

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Mine were pretty buggered and brittle so I replaced them with the aftermarket plastic housings from Design 911 in the UK. Lightweight and shiney. Put the original lense covers back on and the old housings stored away in a box. All looks completely stock.

These and other parts can be found here..

https://www.design911.co.uk/#parts;category-id%3D192

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  • 2 weeks later...

So, the latest development. My rhs housing is toast. I haven't had the lhs out yet, but I suspect it's not much different. New housings from Porsche are $700 odd each, plus $250 per lens. So I've ordered a pair of repo lights from Design911. $600 landed, with lenses. I just ordered4 new captive nuts from PCAdelaide at under $20.  They are now brass, instead of steel as they originally were, so I'm going to replace all of them, and new screws.

The only  other thing I would add is it's probably a good idea to remove the lights every year or so. I think I removed a kilo of dirt from just the right hand side. It seems like a difficult place to get the hose into to clean out.

I'll post again when the light arrive.

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 Good work fella

Though whats this slammed 911 render all about then? 

It's just something I was mucking around with on 3DTuner. Just getting some ideas out of my head. It's supposed to be white, but white doesn't render very accurately.  

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